![]() ![]() Costume ( Ex)Ī wrestler’s very existence depends upon the whim of the crowd, and thus, he dons a custom-made costume to appeal to those patrons of their power. These abilities replace the black belt’s standard Limit Breaks. A successful Fortitude save (DC 10 + half of the black belt’s level + his Strength modifier) halves the damage and negates the stunned effect. If it hits, the wrestler grabs the enemy and perform a flying pile-driver, causing the enemy to take 2d6 points of damage + an additional 2d6 per four black belt levels after 1st and becomes stunned for 1 round. Super Pile-Driver ( Su): This Limit Break causes the wrestler to charge at an enemy within his movement range and make a melee touch attack. This limit break requires only a swift action. These temporary hit points are lost first when a wrestler takes damage and disappears when the Limit Break ends. In addition, he gains 2 temporary hit points per black belt level. For a duration of 1 round + 1 round per four black belt levels after 1st, the wrestler gains a +2 bonus on melee attack rolls and melee damage rolls plus an additional +2 bonus per four black belt levels after 1st. Limit Breaks ( Su)Īt 1st level, the wrestler receives the Limit Breaks (Amp Up and Super Pile-Driver).Īmp Up ( Su): This Limit Break grants the wrestler a burst of energy. This replaces Knowledge (dungeoneering) and Ride as class skills. Class SkillsĪ wrestler adds Perform (act, comedy, and oratory) (Cha) and Bluff (Cha) as class skills. 18th – Five Point Palm Exploding Heart Technique. 5th – Close Weapon Mastery, Master’s Strike. The wrestler is an archetype of the black belt class.Īrchetype Main Ability Scores : The wrestler mainly focuses on STR/DEX for martial combat and STR/DEX, CON, and CHA for his class features.Īrchetype Feature Replacements : 1st – Class Skills Armor Proficiencies, Limit Breaks (Hundred Fists and Unstoppable), Martial Cunning, Martial Flexibility, Martial Training. Most people have never dealt with a wrestler and are surprised when they first encounter one, handing the wrestler a huge advantage in a fight. ![]() When things go awry a wrestler tends to try and get them back into order as fast as possible. Control is what their life is focused on. In any case they try to render the people they fight helpless. Wrestlers can do standing locks or take people to the ground. Some people like to grab hold of someone and pound the fight right out of them. ![]()
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